IMI UZI Submachine Gun

A high-resolution UZI used as promotional material by Quixel. The model has all internal parts and all details were made with geometry.
No floating or clipping geometry was used and the mesh has no holes. Normal map details were used for symbols and damage only.

 

A small breakdown of this project was featured at Maxwell Renders website and can be found here.

Created with

autodesk maya
adobe photoshop
quixel SUITE
maxwell render

IMI UZI Submachine Gun Exploded

Created with

autodesk maya
adobe photoshop
quixel SUITE
maxwell render

Cold Steel Recon 1 XL

A folding knife produced by American company Cold Steel. The model has all internal parts and is modeled to sub-millimeter accuracy.

Created with

autodesk maya
adobe photoshop
quixel SUITE
solidAngle arnold

M9 Bayonett

The bayonet for the M4 rifles produced by Ontario Knife Company, modeled with sub-millimeter accuracy.

Original model and renders by me, Unreal Engine render by Scott Baker.

Created with

autodesk maya
adobe photoshop
quixel SUITE
solidAngle arnold
unreal engine 4

AKM Bayonet

An AKM bayonet modelled to sub-millimeter accuracy.

Created with

autodesk maya
adobe photoshop
quixel SUITE
maxwell render

Witcher Iron Sword

This project started as an experiment to see if I could model a braided wire handle the same way one would make it in real life, where you carve a handle out of wood, then twist two sets of wires into spirals, twist those spirals around the handle in a spiral next to eachother and then have them conform to the shape of the wood core underneath.

Created with

autodesk maya
adobe photoshop
quixel SUITE
solidAngle arnold

Master Sword

A somewhat more realistic take on the classic sword from The Legend of Zelda series, featuring a hollow ground blade with a satin/mirror polished finish commonly seen on high-end custom knives, a true to real world heat temper colored hilt and some subtle form changes.

Created with

autodesk maya
adobe photoshop
quixel SUITE
solidAngle arnold

Troll

A high-resolution troll used as promotional material by Quixel.

One of the core ideas was that the trolls long life span is partly due to medicinal fungi intentionally grown on their skin.

Created with

pixologic zbrush
autodesk maya
adobe photoshop
quixel SUITE
maxwell render

BMO

A more realistic take on BMO, a character from the animated show Adventure Time.

Created with

autodesk maya
adobe photoshop
quixel SUITE
solidAngle arnold

Mamiya C330

An asset featured in Quixels GDC trailer 2015.
UVs and textures by me, original model by Romas Noreika.

Created with

autodesk maya
adobe photoshop
quixel SUITE

Vehicles

Vehicles featured in Quixels GDC trailer 2015.
These vehicles were meant to show off custom automated materials.

UVs, procedural materials and textures by me, models from varying sources.

Created with

autodesk maya
adobe photoshop

Gasoline Veins Product Preview

A quick scene set up to render my cover illustrations.

Created with

autodesk maya
maxwell render

Quixel Preview Orb

The standardized preview mesh used in the Quixel Suite.

Created with

autodesk maya
maxwell render